A minimalist puzzle game where you can only move up and right, turning spatial constraint into engaging challenges || Solo Project
- Designed and iterated all levels to teach mechanics through play and pacing, ensuring clarity without text.
- Crafted visual direction and minimalist UI to prioritize spatial readability and intuitive puzzle solutions.
- Built the complete game logic in Unity, using visual-scripting, including tile behaviors and grid-based movement mechanics.

Design Approach:
The game’s 5×9 grid created strict limitations that pushed creative problem-solving in the design process. Each level was hand-crafted to:
- Introduce new tile types and mechanics naturally through player action.
- Gradually build complexity without overwhelming the player.
- Balance open, exploratory layouts with tight, high-pressure puzzles.
- Ensure every solution feels earned — rewarding the player with a moment of clarity.
I focused heavily on teaching through play: no text explanations, just carefully staged interactions that make the player discover rules and strategies for themselves.


Features:
- Pure grid-based movement - only up and right.
- Unique tile types: wall, teleport, reset, goal.
- Edge wrapping - crossing one side wraps you to the opposite side.
- All tiles visible from the start — strategy over trial-and-error.
- No timers — play at your own pace, think through every move.

Warp Mechanic

Button Tiles

Wall Tiles

Teleport Tiles
And more to explore.
