Contributions:
- Developed the entire game logic using Unity's visual scripting, creating interactive mechanics without traditional coding.
- Created custom shaders to enhance the game’s unique visual style, including effects for transformation and environmental interactions.
- Applied post-processing effects to refine the atmosphere, adding depth and visual polish.
- Maintaining a GitHub repository for the project.

Part of the experience in Morph, is to create a unique shape, building its shape and choosing its color and texture. Therefore, I have created a shader graph with different variables in order to change the shader's appearance right through the inspector, and test the look and feel of it in real time:

Shader Graph
